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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | //GameScene.h #include "cocos2d.h" class GameScene : public cocos2d::Layer { public : static cocos2d::Scene* createScene(); virtual bool init(); void menuCallback(cocos2d::Ref* pSender); CREATE_FUNC(GameScene); }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | //GameScene.cpp //功能:采用点九图方式放大图片,防止图片伸缩后变形。注意包涵所需的头文件! #include "GameScene.h" //使用Scale9Sprite需要引入的头文件及命名空间 #include "extensions/cocos-ext.h" USING_NS_CC_EXT; USING_NS_CC; cocos2d::Scene* GameScene::createScene() { auto scene = Scene::create(); //创建一个场景 auto layer = GameScene::create(); //创建一个图层 scene->addChild(layer); return scene; } //初始化当前的图层 bool GameScene::init() { if (!Layer::init()) //初始化父类 return false ; //获取屏幕大小 Size visibleSize = Director::getInstance()->getVisibleSize(); //auto size = Director::getInstance()->getWinSize(); auto sprite2 = Sprite::create( "yellow_edit.png" ); sprite2->setPosition(Vec2(visibleSize.width/2, visibleSize.height*0.7)); addChild(sprite2); auto sprite3 = Sprite::create( "yellow_edit.png" ); sprite3->setPosition(Vec2(visibleSize.width/2, visibleSize.height*0.6)); sprite3->setScaleX(5); addChild(sprite3); auto sprite1 = Scale9Sprite::create( "yellow_edit.png" ); sprite1->setPosition(Vec2(visibleSize.width/2, visibleSize.height/2)); addChild(sprite1); //设置伸缩后的外框大小 sprite1->setPreferredSize(Size(Vec2(300, 50))); //设置伸缩后的内框大小 sprite1->setCapInsets(Rect(10, 10, 8, 8)); return true ; } |
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